![]() ![]() ![]() This very important since exported graphics is slightly jagged of course, it will become very delicious when finally reduced in size… more on that later.Īfter exporting your first image, go to VIEW > FACE STYLE > HIDDEN LINE and you’ll notice that the textures is no longer visible. It is highly recommended that you export the image in the largest possible your machine can handle. After that go to FILE > EXPORT > 2D GRAPHIC and export the current scene as JPG. Go to WINDOW > SHADOWS and un-check the Display shadows field to hide the shadows. For the color, try choosing a color that is contrast to the rest of the scene (in this case, I chose neon green) Try imitating the settings you see here except for the color. ![]() Go to WINDOW > STYLES and a new window will pop up. Now that you have shadows, components and scenes the way you wanted… it’s time to export them to Photoshop. No need to texture them since we just needed them to cast shadows to give the impression that there were structures in front. Once satisfied with the shadow, though optional, try adding a few large blocks across the streets. Check the Display shadows box to enable shadows and adjust the sliders till you get the desired effect. Go to WINDOW > SHADOWS and a new window will pop up. You can always go back to your chosen view in case you needed to edit/remove/add a few components in your scene. A new tab will appear near the top left of the screen named Scene 1. Press the + Icon to create and save your current view. Now that you have chosen a good view, you must save this view (camera position) by going to WINDOW > SCENES and a new window will pop up. We will make a scene out of them… in this case a small section of some city block.Īfter putting everything in place, you’ll now position the camera to get a good view (like the one above). Using the components we downloaded from Google 3D warehouse. Let’s go to actual content now… Prequisite: Must know basic sketchup and familiar with navigation and intermediate photoshop skills. I use google sketchup to create scenes… fast… Google sketchup is very easy to learn, more easier than photoshop and with Google’s 3D warehouse, you now have a whole library of objects, buildings and anything in between accessible anytime (though if you’re gonna use this to create BG-CG’s for your project… I really do suggest you create your objects from scratch to avoid being frown upon by elitists and other artists). I put emphasis more on speed than quality… better have 10 BG-CG’s in two weeks and get the job done rather than wait for 1 beautiful handdrawn BG-CG and suffer from burnout. My method is obviously not the best out there nor was it morally correct (were practically cheating here). Rather, I’ll show how I do things and hopefully I could share a few of my secret techniques so others can benefit. OK, I give a tutorial… err… OK maybe not quite a tutorial but close. We are only using them for educational purposes and to demonstrate the awesome convenience and potential of sketchup and 3D warehouse has to offer in production of BG-CG’s for OELVN’s (and I kinda feel lazy today)… insert more legal crap here…Įvery time I see you posting about your Sketchup work, I start praying for a tutorial D: ![]() I did not create them nor am I claiming them. Disclaimer: The Sketchup components you see here does not belong to me. ![]()
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