![]() ![]() not an expert on the subject, but seems like ONI's gas model works well - just because it's not listed in game doesn't mean it's not on the back end. One other interesting thing I found was that both the hydrogen and carbon dioxide, for some unknown reason, was compressing more to the left side(see screenshots).Įdit: it seems gasses like hydrogen, oxygen and carbon dioxide behave like ideal gas and take up the same molar volume. I always take that info on that website with a grain of salt. Whoever created that wiki page probably thought it a good idea to add interesting but irrelevant information. Turns out there is no density in the game, I couldn't even find any references or stats regarding density within the game. I was curious so I did a quick little test So obviously it's not density that determines the behaviour of gases in this fictitious physics game, so trying to make sense of it is kinda pointless - just copy the best exploits from Youtube and win the game or whatever. helium balloons float but CO2 balloons don't because 1kg of helium displaces more air than 1kg of CO2) Originally posted by AlexMBrennan:All gases have the same density in the game - take 50kg each of any two gases, put them in a 10x10 room, and observe that both gases take up the exact same space which would not be possible if they had different densities (e.g. Maybe because it would be really easy to put deodorizers below the oxygen line. I find it annoying but I believe they did this for balance/design reasons. This causes pockets of polluted oxygen to free float around in oxygen. The programmers have set polluted oxygen to the same density in game as oxygen. I agree polluted oxygen would be heavier and be a mixture with something else in there. KISS or no ones computer will be able to run this game. While true we can simplify our equation significantly by just worrying about the natural density of the gas instead of pulling in thermodynamics and the shifting of particles. What this means is the Molecular mass would be different from then that of pure oxygen, It may not be a lot heavier, BUT It would be enough that pure oxygen would be floating ontop of the polluted oxygen with is haveing something clinging to it at the atomic or the molecular level changing its molecular mass and thus the Density of the gas when we get in to chemistry and physics, molecular mass of the gas, is something that is not being taken in to affect here, Because polluted oxygen has to have something else inside of it with, causes it to be considered polluted oxygen. I know that it takes two gas pumps to move the output of one electrolyzer, and I know that one trunk line of pipe in theory should handle the output of two gas pumps given that they are pumping the same element.Originally posted by Torroc:Not quite, If we want to get in to the nitty girtty here. One problem I remember I kept having was gas pipe blocked keeping my electrolyzers from running as much as possible. I had two of these setups, each one cooled 1/2 of my base.Īnyway, this system also cooled my electrolyzer setup and I wanted to recreate this in the new patch with the new radiant pipes. Basically just an aqua tuner submerged in oil with a hydrogen wart room on one side, and a reservoir of cold oil to control the temperature. I had a pretty powerful oil cooling system that allowed me to refine plastic, metal, and run natural gas generators right inside my base, all the while keeping everything a cool 64 degrees fahrenheit. So I haven't played since the aqua tuner was first released. ![]()
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